Using C++ as the primary development language, the Software Engineer will be responsible for developing prototype applications, adding new features to the game, as well as improving and maintaining existing code.
Writes technical design specifications.
Creates and maintains modular interface components.
Develops common code to extend existing EA proprietary shared libraries
Profiling and optimizing software components.
Uses existing code bases & libraries, including contributing to and/or authoring Best Practices and SE Guidelines
Bachelor's degree or higher in Computer Science or Computer Engineering or equivalent training and professional experience
Proficiency with C++
Experience in a Client/Server environment
Basic SQL or MySQL knowledge is preferred
Experience in object-oriented design and implementation
Demonstrated knowledge of good software engineering practices
Understanding of memory management, multiple processor use, and runtime optimization
Strong math skills including trigonometry, calculus, and linear algebra.
Ability to test, debug, and extend other Software Engineer's code competently.
Good verbal and written communication skills.
Ability to work in a dynamic and collaborative team environment.
Constantly innovate how to improve product quality as well as group productivity.
Excellent decision-making capabilities.
Ability to quickly learn and apply new concepts, principles, and solutions.
Demonstrates dependability and commitment to projects/tasks.
Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.