Associate Character Artist (Temporary Full Time)
Artworks is a highly-engaged content creation team within EA Studios. We are creatively driven and focused on high-end visual production across multiple genres and art styles. We have art departments based in Vancouver, Orlando, Guildford, Gothenburg, and Shanghai. Working with our game team partners we share a unified passion for creating amazing experiences, and industry-leading visuals. We are adventurous and creative. We are courageous and take chances and we seek pioneers to cut new paths and conquer challenges with fierce determination. We look for the best in everyone.
What the Artworks Character Artist will do:
The character artist is a critical role in top-tier video game creation. In the context of our games, they are responsible for creating the cast of characters that populate the game universe.
Our character artists are dynamic and efficient modelers with exceptional sculpting and texturing skills – able to create best-in-class content with an imagination that is constantly in motion. We create amazing character models based on scan data or photo references.
Who You Are:
• Self-motivated, a good communicator, and a great team player attitude.
• Someone who understands the distinctive visual style and is mindful and passionate to push it to the next level.
• Experience in modeling and texturing objects using Maya, Zbrush and Photoshop is required.
• Experience in working both with high and low-resolution resolution textures and low-polygon game meshes.
• Experience in creating and populating hair cards.
• Knowledge of Physically-Based Rendering texture and material workflows.
• Knowledge of sculpting human anatomy, shape, light and form.
• Understanding of modeling game topology with rigging and animation in mind.
• Able to follow direction, learn the process and apply it, grow and learn from mistakes.
• An exceptional eye for detail.
• A good understanding of form, shape, structure, and silhouette in regards to modeling.
• A solid understanding of color, shades and detail in creating painted texture maps.
Someone who is willing to expand on their skill set into other areas of 3D.
Only digital applications will be accepted such as a website, blog or online album. Physical media will not be accepted.
We also value:
• 3D Character work experience in film or games. Experience in commercial game engines such as Unreal or Unity is a plus.
• Skills in more than one discipline such as illustration, animation, VFX, rigging or technical art.
• Experience with stylized character work.
• Experience using cloth simulation.
• Experience with Substance Painter or Substance Designer.
• Love and passion for video games.
What's in it for you?
We realize it takes world-class people to make world-class content, so we offer competitive compensation packages and a culture that thrives off of creativity and individuality. At EA, we live the “work hard/play hard” credo every day.
More about our location: https://www.ea.com/careers/careers-overview/vancouver
Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.